enums
An enum is destructured as:
#[derive(Drop)]
enum Color {
// These 3 are specified solely by their name.
Red,
Blue,
Green,
// These likewise tie `u32` tuples to different names: color models.
RGB: (u32, u32, u32),
HSV: (u32, u32, u32),
HSL: (u32, u32, u32),
CMY: (u32, u32, u32),
CMYK: (u32, u32, u32, u32),
}
fn main() {
let color = Color::RGB((122, 17, 40));
// TODO ^ Try different variants for `color`
println!("What color is it?");
// An `enum` can be destructured using a `match`.
match color {
Color::Red => println!("The color is Red!"),
Color::Blue => println!("The color is Blue!"),
Color::Green => println!("The color is Green!"),
Color::RGB((r, g, b)) => println!("Red: {}, green: {}, and blue: {}!", r, g, b),
Color::HSV((h, s, v)) => println!("Hue: {}, saturation: {}, value: {}!", h, s, v),
Color::HSL((h, s, l)) => println!("Hue: {}, saturation: {}, lightness: {}!", h, s, l),
Color::CMY((c, m, y)) => println!("Cyan: {}, magenta: {}, yellow: {}!", c, m, y),
Color::CMYK((
c, m, y, k,
)) => println!("Cyan: {}, magenta: {}, yellow: {}, key (black): {}!", c, m, y, k),
// Don't need another arm because all variants have been examined
}
}