Structures
Structures ("structs") can be created using the struct keyword using a classic C structs syntax.
#[derive(Drop, Debug)]
struct Person {
name: ByteArray,
age: u8,
}
// An empty struct
#[derive(Drop, Debug)]
struct Unit {}
// A struct with two fields
#[derive(Drop)]
struct Point {
x: u32,
y: u32,
}
// Structs can be reused as fields of another struct
#[derive(Drop)]
struct Rectangle {
// A rectangle can be specified by where the top left and bottom right
// corners are in space.
top_left: Point,
bottom_right: Point,
}
fn main() {
// Create struct with field init shorthand
let name: ByteArray = "Peter";
let age = 27;
let peter = Person { name, age };
// Print debug struct
println!("{:?}", peter);
// Instantiate a `Point`
let point: Point = Point { x: 5, y: 0 };
let another_point: Point = Point { x: 10, y: 0 };
// Access the fields of the point
println!("point coordinates: ({}, {})", point.x, point.y);
// Make a new point by using struct update syntax to use the fields of our
// other one
let bottom_right = Point { x: 10, ..another_point };
// `bottom_right.y` will be the same as `another_point.y` because we used that field
// from `another_point`
println!("second point: ({}, {})", bottom_right.x, bottom_right.y);
// Destructure the point using a `let` binding
let Point { x: left_edge, y: top_edge } = point;
let _rectangle = Rectangle {
// struct instantiation is an expression too
top_left: Point { x: left_edge, y: top_edge }, bottom_right: bottom_right,
};
// Instantiate a unit struct
let _unit = Unit {};
}
Activity
- Add a function
rect_areawhich calculates the area of aRectangle(try using nested destructuring). - Add a function
squarewhich takes aPointand au32as arguments, and returns aRectanglewith its top left corner on the point, and a width and height corresponding to theu32.
See also
Drop, and destructuring